﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 机械蛋 : Minion
    {
        public 机械蛋() : base()
        {
            Star = 4;
            Race = race.mech;
            Attack = 0;
            Health = 5;
        }

        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 机械暴龙());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 机械蛋();
        }
    }


    class 机械蛋_金色 : Minion
    {
        public 机械蛋_金色() : base()
        {
            Star = 4;
            Race = race.mech;
            Attack = 0;
            Health = 10;
        }

        public override Minion NewOne()
        {
            return new 机械蛋_金色();
        }


        public override void Deathrattle()
        {
            pool.Spawn(pool, Place, new 机械暴龙_金色());
            base.Deathrattle();
        }
    }
}
